PM3.6 - Game & Watch - Subaction - CatchAttack
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    12 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    12 | 
                
                
                    | Subaction Index: | 
                    
                    0x70 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:12
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Clang | 
                            Remain Grabbed | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            3 | 
                            30 | 
                            0 | 
                            100 | 
                            80 | 
                            Normal | 
                            Burn | 
                            AD | 
                            false | 
                            true | 
                            3 | 
                            3 | 
                                        | 
                    
                
             
            Scripts
            Main
            - ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
 - ModelChanger { reference: 0, switch_index: 5, bone_group_index: 1 }
 - AsyncWait(11.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 6.25, x_offset: 0.0, y_offset: 6.57, z_offset: 7.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - SyncWait(1.0)
 - DeleteAllHitBoxes
 
            GFX
            
            SFX
            - AsyncWait(11.0)
 - SoundEffect1(4463)
 
            Other
            - AsyncWait(11.0)
 - Rumble { unk1: 12, unk2: 0 }